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Best Figma Alternative
for App Store Screenshots

Figma is the right tool for designing the app. AppGrowthKit is the right tool for packaging that app into App Store and Google Play screenshot sets.

AppGrowthKit vs Figma comparison
TL;DRFigma is the right tool for designing the app. AppGrowthKit is the right tool for packaging that app into App Store and Google Play screenshot sets.

What is Figma?

Figma is a collaborative interface design product. Teams use it for UI, design systems, and sometimes marketing frames. Nothing stops you from building 6.9-inch artboards by hand — that is also why screenshot work in Figma is slow for a solo developer.

Why developers switch to AppGrowthKit

  • No store-size artboards to maintain after every iPhone release
  • AI screenshot copy instead of writing every overlay in a text layer from scratch
  • One-click App Store and Play export
  • 42-locale screenshot localization on the same master
  • App icon directions without a separate file

When Figma is the better fit

  • Figma is still the better product for designing the app itself, prototyping, and design-system work.
  • Agencies that already have a Figma screenshot kit may not need another editor until export pain shows up.

Feature comparison: AppGrowthKit vs Figma

FeatureFigmaAppGrowthKit
Product UI / design systems
Store-ready screenshot export
Possible in Figma with plugins and manual sizes
AI listing layouts and copy
Screenshot localization
Current device frames for listings

Where AppGrowthKit clearly wins

Hours back on every release

Figma screenshot files rot as Apple adds devices. AppGrowthKit keeps frames and export sizes in the product so you are not updating a marketing file each September.

A first draft before you nudge pixels

Describe the app, get a sequence and headlines, then edit. Figma starts you at zero unless you already maintain a kit.

Listing work stays next to icons

Generate icon options and screenshot sets in one place instead of exporting from Figma into a second mockup tool.

Design the app in Figma. Package the listing here.

Drop captures into AppGrowthKit, generate copy, and export every store size.

Get started

Frequently asked questions

Can AppGrowthKit replace Figma?

Not for product UI. It replaces the Figma-for-store-screenshots habit: frames, captions, localization, and export.

Do I lose control compared with Figma?

You still get layers, type, and arrangement. You lose infinite auto-layout power and gain store-accurate output.

Figma vs AppGrowthKit in depth

Where Figma stops for store screenshots

Figma is where most apps are designed, so it is the natural first place to try making App Store screenshots. The trouble is that a store listing is not one artboard. Apple accepts 6.9-inch iPhone screenshots at 1260×2736, 1290×2796, or 1320×2868 pixels, and the 13-inch iPad set at 2064×2752. Google Play wants at least two phone screenshots between 1080×1920 and 1080×3840, plus a 1024×500 feature graphic. Every one of those is a separate frame you create, name, and keep current.

Figma can do all of it. Nothing in the product knows that it is doing it, though. There is no export preset that says “App Store Connect, iPhone 6.9-inch”, no warning that a PNG with transparency will be rejected, and no device frame library that updates itself when Apple ships new hardware each autumn. Solo developers end up with a screenshot file that quietly rots between releases.

The same job, side by side

In Figma the loop is: build the artboards, drop a phone mockup component from a community file, paste a capture, write a headline in a text layer, duplicate the frame for each device size and language, then export PNGs at the right scale and check the pixel dimensions by hand. For five screens, two devices, and three languages that is thirty frames to keep aligned.

In AppGrowthKit the loop is: upload the raw captures, describe the app, accept or edit the AI draft of layouts and headlines, then export. Device frames, store sizes, and per-locale copy are properties of the project rather than things you maintain. Layers stay editable, so the same “move the headline, swap the frame” edits you would make in Figma are still available; they just happen on a canvas that already knows the output sizes.

Keep Figma. Change what you use it for.

This is not a Figma replacement pitch. Design the app in Figma, prototype in Figma, keep the design system in Figma. Then run the shipped app in the simulator or on a device, capture the real screens, and package those captures in AppGrowthKit. App Review expects screenshots to show the app as it is, so starting from real captures is also the safer path.

Agencies with a mature Figma screenshot kit and a designer who maintains it may not feel the pain yet. The switch usually happens the first September a new iPhone size lands and nobody has time to rebuild thirty frames.

Pricing and who should pick which

Figma charges per editor seat for its paid plans, which is fine when the seat is already paid for product design work. AppGrowthKit is priced around the listing: a $9.99 one-time Launch Pass for a single release, or Pro at $14.99 a month or $99.99 a year when you ship updates regularly. Both include unlimited projects and store-ready exports.

Pick Figma if the screenshots are a small part of a larger design workflow that a designer owns. Pick AppGrowthKit if a developer owns the listing and wants the sizes, frames, headlines, and localization handled in one place.

Competitor details come from Figma's public product pages at www.figma.com. Pricing and features change; check their site before you decide.